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SUMMER MENG

ART/DESIGN
Projects
Project_1

Gallery

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The Perspective

Photography

Captured with my Sony A7R II and my phone, then refined in Adobe Lightroom. I enjoy exploring unusual perspectives and using the interplay of light and shadow to reveal the little details that spark my curiosity.

Fun Sparks

Design & Illustration

My design and illustration work spans hand-drawn, digital, and hybrid pieces. I often begin with loose hand sketches, letting ideas flow freely, and then gradually refine them with traditional drawing or digital painting. I don’t follow a fixed style—I enjoy the unpredictable sparks that emerge from my imagination.

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Art of Lines

Ink Illustration

My black-and-white ink illustrations are perhaps my favorite way to bring ideas to life, and all are created by hand. In these drawings, composition and the play of black-and-white space carry the story. I enjoy exploring unique concepts that invite viewers to dive into the details, letting the absence of color guide their focus and imagination.

Digital Painting

Digital Painting

My digital paintings, created in Procreate on my iPad, include both original ideas and works inspired by photos or references. I focus on beautiful lighting and the subtle details of texture, letting them bring depth and life to each piece.

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3D Environment &Lighting 

Personal projects 

Self inspired scenes crafted in Unreal Engine and other 3D softwares. 

Work Experience
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VFX/Virtual Production

Virtual Production & VFX working experience

I entered the VFX industry in 2014, working for six years in traditional roles such as Roto/Paint, Lighting, and Compositing. In 2020, I shifted into Unreal Engine work, eventually specializing in Virtual Production Lighting and Look Development by 2022. Over the following one and a half years, I expanded my real-time and on-set expertise within virtual production before transitioning into the game industry, bringing that knowledge into interactive workflows.

Game/Cinematics

Game & Cinematics work experience

I had the opportunity to work at Electronic Arts as a lighting artist in 2016, which was my first exposure to a game engine and the game-production workflow. That experience sparked my interest in learning Unreal Engine. In 2020, I chose to focus my career on Unreal and landed my first Unreal-based role as a lighting artist for game cinematics. Since then, I’ve continued working in the game industry and have contributed to a range of AAA titles.

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About Me
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Summer Meng

The artist

Art is the child in us that refuses to be confined. It’s the voice of our feelings, the echo of our awareness, a quiet reminder that we’re alive. Each of us is constantly shaping a unique work of art simply by existing, and together we weave an ever-changing tapestry that belongs to the universe itself. So let’s stay curious, stay playful, and savor every moment we get to create.

                                           

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Work Experience
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About Me
Info
Info
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© 2023 by Summer Meng

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